This week I haven't been given too much work to do other than creating the actual layout for the game. I've been working more on making the town and overworld look and feel more complete.
Bryan made the layout for the first dungeon so I added that. (First image)
I also made a second dungeon/wilderness area with some more enemies which you can access on the first island. (Second image)
And I put everything I added on the Google Drive.
Saturday, March 29, 2014
Wednesday, March 19, 2014
Creating the overworld
I created the scene for the overworld, in which the player will be controlling a boat to move from island to island. I have also added a script that makes the boat sprite follow the player. (For now, the boat sprite is a white block.)
Making the starting area
I had worked on created the layout of the player's hometown in Unity. Below is a screenshot of the finalized layout. All that's left is to apply our textures.
Monday, March 3, 2014
Stealth system
Bryan and I have been working on adding a stealth system to our game. We accomplished this by giving enemy NPCs four game objects that are children of the NPC. If the NPC is facing the direction of the object, it will be made active, and the other three inactive. If the player collides with one of these active objects, they will be caught and sent to another scene.
Bryan modified the NPCbehavior script by adding four variables that are the directions the NPC can face.
We encountered a glitch where sometimes the player freezes after being caught and can no longer move. We plan to fix that this week.
Bryan modified the NPCbehavior script by adding four variables that are the directions the NPC can face.
We encountered a glitch where sometimes the player freezes after being caught and can no longer move. We plan to fix that this week.
Starting the world map
I started making the overall map for the game we're creating. I started by modifying the default map the starter kit gives us by getting rid of the wall on the west side and replacing it with water and a dock. When the player walks over the dock, they go to another scene which is the ocean, the overall world map. In this scene, the player will be controlling the boat. (For now it's still the default sprite.)
Subscribe to:
Posts (Atom)










