I really like the idea of combining my idea with Matt's ship idea. The focus of my idea wasn't the exploration, but the battle system. I really had no idea how the over-world would be, so when he brought up the idea of exploring an ocean with many different lands to discover, I thought that would be really great.
I also really like Rahee's idea of focusing on the story. That's a mechanic that can incorporated into just about any of the ideas presented.
Same goes for Frank's environment puzzles, that can be used in just about any of our games.
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